Dying is not how you fail. It is how you play.

Press F and you die on purpose. The run you just played comes back as a clone — it walks the exact path you walked, stands where you stood, holds the plate you held.

Build the room out of your own corpses.

Then your clones stop being reliable. One replays late. One rushes ahead and presses too early. One retraces its steps and walks off the plate you needed it on. One is not solid at all. One reaches for a lever again and again. And one of them kills you.


Controls:

A / D          move

W / Space / ↑  jump

E / LMB        interact

F              die on purpose — leaves a clone

R              restart the room

Credits
Programming/Game Design/Art — Doersein / Black Fig Games
Music — Gorkay Atmaca
Playtesting — gneg
Tileset, icons and font — Kenney (kenney.nl)
Sound effects — Casual Game Sounds

Made for Brackeys Game Jam 2026.2. No generative AI was used.

PS: This is my first game jam and couldn't scale the game in terms of game design. Also there might be bugs sorry in advance.

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